The Base Set Pokémon cards. The first English set ever released in 1999. Despite being around for over 25 years, they are still one of the most popular and sought after sets for collectors.

Regardless if you like modern or vintage cards, it’s highly likely you still have an appreciation for these. So why not spend some time checking out all 102 of the original English Pokémon cards?

Table of Contents

What’s Included In This List

Included are pictures of all 3 base set cards which include 1st Edition Shadowless (actual first release and most expensive by a lot), Shadowless (printed after 1st Edition), and Unlimited (the most common and cheapest of the three). You’ll notice that the coloring for the Shadowless and 1st Edition cards are identical where the Unlimited cards have a slightly different coloring.

Lookalike Sets + Other Collectibles

Its worth noting that there is a 4th print Base Set which I did not include here as it is not as recognized or known. That said, they are valued by some collectors and are rarer than the standard Unlimited set. 4th Print Base Set cards have a slightly different shading and are noticed mainly by having a 1999-2000 copyright vs just a 1999 on the bottom of the card.

The other two sets with similar art that could be confused with the Base Set collection are Base Set 2 and Legendary Collection. If you find a card with the same art as the ones below but a “2” on the right side it is from Base Set 2. If it has a symbol that looks like a medal, then it is from Legendary collection. I have included an example Alakazam from the other two sets below as examples.

One last note. If you click any of the links and purchase a card through them, it does help support the website so it is much appreciated! Please note though that the shadowless links will show a 1st Edition in the picture that pulls up, but will not be 1st Edition unless filtered as such. You can see that filter is applied with the 1st Edition Shadowless links.

Without further ado, let’s get to the list below!

#1/102 – Alakazam

Alakazam – 80 HP – Psychic

Psi Pokémon. Length 4′ 11”, Weight: 106 lbs.

Pokémon Power: Damage Swap: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock Out that Pokémon. This power can’t be used if Alakazam is Asleep, Confused, or Paralyzed.

Attack 1:[PPP] Confuse Ray (30)
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic – Resistance: None – Retreat Cost: 3

Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5000. LV. 42 #65

Illus. Ken Sugimori

#2/102 – Blastoise

Blastoise – 100 HP – Water

Shellfish Pokémon. Length: 5′ 3”, Weight: 189 lbs.

Pokémon Power: Rain Dance: As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn’t use up your 1 Energy card attachment for the turn.) This power can’t be used if Blastoise is Asleep, Confused, or Paralyzed.

Attack 1: [WWW] Hydro Pump (40+)
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack’s Energy cost. Extra Water Energy after the 2nd doesn’t count.

Weakness: Lightning- Resistance: None – Retreat Cost: 3

A brutal Pokémon with pressurized water jets on its shell. They are used for high-speed tackles. LV. 52 #9

Illus. Ken Sugimori

#3/102 – Chansey

Chansey – 120 HP – Colorless

Egg Pokémon. Length: 3′ 7”, Weight: 76 lbs.

Attack 1: [CC] Scrunch

Flip a coin. If heads, prevent all damage done to Chansey during your opponent’s next turn. (Any other effects of attacks still happen.)

Attack 2: [CCCC] Double-Edge (80):

Chansey does 80 damage to itself.

Weakness: Fighting – Resistance: Psychic – Retreat Cost: 1

A rare and elusive Pokémon that is said to bring happiness to those who manage to get it. LV. 55 #113

Illus. Ken Sugimori

#4/102 – Charizard

Charizard – 120 HP – Fire

Flame Pokémon. Length: 5′ 7”, Weight: 200 lbs.

Pokémon Power: Energy Burn: As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can’t be used if Charizard is Asleep, Confused, or Paralyzed.

Attack 1: [FFFF] Fire Spin (100)
Discard 2 Energy cards attached to Charizard in order to use this attack.

Weakness: Water – Resistance: Fighting – Retreat Cost: 3

Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires. LV. 76 #6

Illus. Mitsuhiro Arita

Be careful in your search for this card as there are a lot of fakes in the market!

Know where the 1st Edition shadowless Charizard falls in the most expensive Charizard cards?

#5/102 – Clefairy

Clefairy – 40 HP – Colorless

Fairy Pokémon. Length: 2′ 0”, Weight: 17 lbs.

Attack 1: [C] Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.

Attack 2: [CCC] Metronome
Choose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards.

Weakness: Fighting – Resistance: Psychic – Retreat Cost: 1

Its magical and cute appeal has many admirers. It is rare and found only in certain areas. LV. 14 #35

Illus. Ken Sugimori

#6/102 – Gyarados

Gyarados – 100 HP – Water

Atrocious Pokémon. Length: 21′ 4”, Weight: 518 lbs.

Attack 1: [WWW] Dragon Rage (50)

Attack 2: [WWWW] BubbleBeam (40)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Grass – Resistance: Fighting – Retreat Cost: 3

Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. LV. 41 #130

Illus. Mitsuhiro Arita

#7/102 – Hitmonchan

Hitmonchan – 70 HP – Fighting

Punching Pokémon. Length: 4′ 7”, Weight: 111 lbs.

Attack 1: [F] Jab (20)

Attack 2: [FFC] Special Punch (40)

Weakness: Psychic – Resistance: None – Retreat Cost: 2

While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see. LV. 33 #107

Illus. Ken Sugimori

#8/102 – Machamp

Machamp – 100 HP – Fighting

Superpower Pokémon. Length: 5′ 3”, Weight: 287 lbs.

Pokémon Power: Strikes Back
Whenever your opponent’s attack damages Machamp (even if Machamp is Knocked Out), place 1 damage counter on the Attacking Pokémon. This power can’t be used if Machamp is Asleep, Confused, or Paralyzed.

Attack 1: [FFFF] Seismic Toss (60)

Weakness: Psychic – Resistance: None – Retreat Cost: 3

Using its amazing muscles, it throws powerful punches that can knock its victim clear over the horizon. LV. 67 #68

Illus. Ken Sugimori

Machamp is an interesting card in the set. It is the only card to only have 1st Edition stamped cards. The “unlimited” Machamp was actually a deck exclusive card and was therefore easy to pick up, but still had the 1st Edition stamp on it.

There is one other Machamp from the Legendary collection set that doesn’t have a 1st Edition stamp, but that is a different set entirely.

#9/102 – Magneton

Magneton – 60 HP – Electric

Magnet Pokémon. Length: 3′ 3”, Weight: 132 lbs.

Attack 1: [LLC] Thunder Wave (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack 2: [LLCC] Selfdestruct (80)
Does 20 damage to each Pokemon on each players Bench. (Don’t apply Weakness and Resistance for Benched Pokémon). Magneton does 80 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 1

Formed by several Magnemites linked together. It frequently appears when sunspots flare up. LV. 28 #82

Illus. Keiji Kinebuchi

#10/102 – Mewtwo

Mewtwo – 60 HP – Psychic

Genetic Pokémon. Length: 6′ 7”, Weight: 269 lbs.

Attack 1: [PC] Psychic (10+)
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Attack 2: [PP] Barrier
Discard 1 Psychic Energy card attached to Mewtwo in order to use this attack. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Mewtwo.

Weakness: Psychic – Resistance: None – Retreat Cost: 3

A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments. LV. 53 #150

Illus. Ken Sugimori

Where do you think these Mewtwo cards fall on the list of the Most Expensive Mewtwo cards?

#11/102 – Nidoking

Nidoking – 90 HP – Grass

Drill Pokémon. Length: 4′ 7”, Weight: 137 lbs.

Attack 1: [GCC] Thrash (30+)
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.

Attack 2: [GGG] Toxic (20)
The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player’s turn (even if it was already Poisoned).

Weakness: Psychic – Resistance: None – Retreat Cost: 3

Uses its powerful tail in battle to smash, constrict, then break is prey’s bones. LV. 48 #34

Illus. Ken Sugimori

#12/102 – Ninetales

Ninetales – 80 HP – Fire

Fox Pokémon. Length: 3′ 7”, Weight: 44 lbs.

Attack 1: [CC] Lure
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.

Attack 2: [FFFF] Fire Blast (80)
Discard 1 Fire Energy card attached to Ninetales in order to use this attack.

Weakness: Water – Resistance: None – Retreat Cost: 1

Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse. LV. 32 #38

Illus. Ken Sugimori

#13/102 – Poliwrath

Poliwrath – 90 HP – Water

Tadpole Pokémon. Length: 4′ 3”, Weight: 119 lbs.

Attack 1: [WWC] Water Gun (30+)
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.

Attack 2: [WWCC] Whirlpool (40)
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Weakness: Grass – Resistance: None – Retreat Cost: 3

An adept swimmer at both the front crawl and breaststroke. Easily overtakes the best human swimmers. LV. 48 #62

Illus. Ken Sugimori

#14/102 – Raichu

Raichu – 80 HP – Electric

Mouse Pokémon. Length: 2′ 7”, Weight: 66 lbs.

Attack 1: [L] Agility (20)
Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Raichu.

Attack 2: [LLLC] Thunder (60)
Flip a coin. If tails, Raichu does 30 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 1

Its long tail serves as a ground to protect itself from its own high-voltage power. LV. 40 #26

Illus. Ken Sugimori

#15/102 – Venusaur

Venusaur – 100 HP – Grass

Seed Pokémon. Length: 6′ 7”, Weight: 221 lbs.

Pokémon Power: Energy Trans
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can’t be used if Venusaur is Asleep, Confused, or Paralyzed.

Attack 1: [GGGG] SolarBeam (60)

Weakness: Fire – Resistance: None – Retreat Cost: 2

This plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. LV. 67 #3

Illus. Mitsuhiro Arita

#16/102 – Zapdos

Zapdos – 90 HP – Electric

Electric Pokémon. Length: 5′ 3”, Weight: 116 lbs.

Attack 1: [LLLC] Thunder (60)
Flip a coin. If tails, Zapdos does 30 damage to itself.

Attack 2: [LLLL] Thunderbolt (100)
Discard all Energy cards attached to Zapdos in order to use this attack.

Weakness: None – Resistance: Fighting – Retreat Cost: 3

A legendary bird Pokémon said to appear from clouds while wielding enormous lightning bolts. LV. 64 #145

Illus. Ken Sugimori

#17/102 – Beedrill

Beedrill – 80 HP – Grass

Poison Bee Pokémon. Length: 3′ 3”, Weight: 65 lbs.

Attack 1: [CCC] Twineedle
Flip 2 coins. This attack does 30 damage times the number of heads.

Attack 2: [GGG] Poison Sting (40)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire – Resistance: Fighting – Retreat Cost: 0

Flies at high speed and attacks using the large, venomous stingers on its forelegs and tail. LV. 32 #15

Illus. Ken Sugimori

#18/102 – Dragonair

Dragonair – 80 HP – Colorless

Dragon Pokémon. Length: 13′ 1”, Weight: 36 lbs.

Attack 1: [CCC] Slam (30×)
Flip 2 coins. This attack does 30 damage times the number of heads.

Attack 2: [CCCC] Hyper Beam (20)
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Weakness: None – Resistance: Psychic – Retreat Cost: 2

A mystical Pokémon that exudes a gentle aura. It has the ability to change climate conditions. LV. 33 #148

Illus. Mitsuhiro Arita

#19/102 – Dugtrio

Dugtrio – 70 HP – Fighting

Mole Pokémon. Length: 2′ 4”, Weight: 73 lbs.

Attack 1: [FFC] Slash (40)

Attack 2: [FFFF] Earthquake (70)
Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass – Resistance: Electric – Retreat Cost: 2

A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. LV. 36 #51

Illus. Keiji Kinebuchi

#20/102 – Electabuzz

Electabuzz – 70 HP – Electric

Electric Pokémon. Length: 3′ 7”, Weight: 66 lbs.

Attack 1: [L] Thundershock (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack 2: [LC] Thunderpunch (30+)
Flip a coin. If heads, this attack does 10 more damage. If tails, Electabuzz does 10 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 2

Normally found near power plants, it can wander away and cause major blackouts in cities. LV. 35 #125

Illus. Ken Sugimori

#21/102 – Electrode

Electrode – 80 HP – Electric

Ball Pokémon. Length: 3′ 11”, Weight: 147 lbs.

Pokémon Power: Buzzap: At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 Energy. This power can’t be used if Electrode is Asleep, Confused, or Paralyzed.

Attack 1: [LLL] Electric Shock (50)
Flip a coin. If tails, Electrode does 10 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 1

It stores electrical energy under very high pressure. It often explodes with little or no provocation. LV. 40 #101

Illus. Keiji Kinebuchi

#22/102 – Pidgeotto

Pidgeotto – 60 HP – Colorless

Bird Pokémon. Length: 3′ 7”, Weight: 66 lbs.

Attack 1: [CC] Whirlwind (20)
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Attack 2: [CCC] Mirror Move
If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.

Weakness: Lightning – Resistance: Fighting – Retreat Cost: 1

Very protective of its sprawling territory, this Pokémon will fiercely peck at any intruder. LV. 36 #17

Illus. Ken Sugimori

#23/102 – Arcanine

Arcanine – 100 HP – Fire

Legendary Pokémon. Length: 6′ 3”, Weight: 342 lbs.

Attack 1: [FFC] Flamethrower (50)
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.

Attack 2: [FFCC] Take Down (80)
Arcanine does 30 damage to itself.

Weakness: Water – Resistance: None – Retreat Cost: 3

A Pokémon that has been long admired for its beauty. It runs gracefully, as if on wings. LV. 45 #59

Illus. Ken Sugimori

#24/102 – Charmeleon

Charmeleon – 80 HP – Fire

Flame Pokémon. Length: 3′ 7”, Weight: 42 lbs.

Attack 1: [CCC] Slash (30)

Attack 2: [FFC] Flamethrower (50)
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.

Weakness: Water – Resistance: None – Retreat Cost: 1

When it swings its burning tail, it raises the temperature to unbearably high levels

Illus. Mitsuhiro Arita

#25/102 – Dewgong

Dewgong – 80 HP – Water

Sea Lion Pokémon. Length: 5′ 7”, Weight: 265 lbs.

Attack 1: [WWC] Aurora Beam (50)

Attack 2: [WWCC] Ice Beam (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Lightning – Resistance: None – Retreat Cost: 3

Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. LV. 42 #87

Illus. Mitsuhiro Arita

#26/102 – Dratini

Dratini – 40 HP – Colorless

Dragon Pokémon. Length: 5′ 11”, Weight: 7 lbs.

Attack 1: [C] Pound (10)

Weakness: None – Resistance: Psychic – Retreat Cost: 1

Long considered a mythical Pokémon until recently, when a small colony was found living underwater. LV. 10 #147

Illus. Ken Sugimori

#27/102 – Farfetch’d

Farfetch’d – 50 HP – Colorless

Wild Duck Pokémon. Length: 2′ 7”, Weight: 33 lbs.

Attack 1: [C] Leek Slap (30)
Flip a coin. If tails, this attack does nothing. Either way, you can’t use this attack again as long as Farfetch’d stays in play (even putting Farfetch’d on the Bench won’t let you use it again).

Attack 2: [CCC] Pot Smash (30)

Weakness: Lightning – Resistance: Fighting – Retreat Cost: 1

The sprig of green onions it holds is its weapon. This sprig is used much like a metal sword. LV. 20 #83

Illus. Ken Sugimori

#28/102 – Growlithe

Growlithe – 60 HP – Fire

Puppy Pokémon. Length: 2′ 4”, Weight: 42 lbs.

Attack 1: [FC] Flare (20)

Weakness: Water – Resistance: None – Retreat Cost: 1

Very protective of its territory. It will bark and bite to repel intruders from its space. LV. 18 #58

Illus. Ken Sugimori

#29/102 – Haunter

Haunter – 60 HP – Psychic

Gas Pokémon. Length: 5′ 3”, Weight: 0.2 lbs.

Attack 1: [P] Hypnosis
The Defending Pokémon is now Asleep.

Attack 2: [PP] Dream Eater (50)

You can’t use this attack unless the Defending Pokémon is Asleep.

Weakness: None – Resistance: Fighting – Retreat Cost: 1

Because of its ability to slip through block walls, it is said to be from another dimension. LV. 22 #93

Illus. Keiji Kinebuchi

#30/102 – Ivysaur

Ivysaur – 60 HP – Grass

Seed Pokémon. Length: 3′ 3”, Weight: 29 lbs.

Attack 1: [GCC] Vine Whip (30)

Attack 2: [GGG] Poisonpowder (20)
The Defending Pokémon is now Poisoned.

Weakness: Fire – Resistance: None – Retreat Cost: 1

When the bulb on its back grows large, the Pokémon seems to lose the ability to stand on its hind legs. LV. 20 #2

Illus. Ken Sugimori

#31/102 – Jynx

Jynx – 70 HP – Psychic

Human Shape Pokémon. Length: 4′ 7”, Weight: 90 lbs.

Attack 1: [P] Doubleslap
Flip 2 coins. This attack does 10 damage times the number of heads.

Attack 2: [P] Meditate (20+)
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Weakness: Psychic – Resistance: None – Retreat Cost: 2

Merely by meditating, the Pokémon launches a powerful psychic energy attack. LV. 23 #124

Illus. Ken Sugimori

#32/102 – Kadabra

Kadabra – 60 HP – Psychic

Psi Pokémon. Length: 4′ 3”, Weight: 123 lbs.

Attack 1: [P] Recover
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.

Attack 2: [P] Super Psy (50)

Weakness: Psychic – Resistance: None – Retreat Cost: 3

It emits special alpha waves from its body that induce headaches even to those just nearby. LV. 38 #64

Illus. Ken Sugimori

#33/102 – Kakuna

Kakuna – 80 HP – Grass

Cocoon Pokémon. Length: 2′ 0”, Weight: 22 lbs.

Attack 1: [CC] Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent’s next turn. (Any other effects of attacks still happen.)

Attack 2: [P] Poisonpowder (20)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire – Resistance: None – Retreat Cost: 2

Almost incapable of moving, this Pokémon can only harden its shell to protect itself from predators. LV. 23 #14

Illus. Keiji Kinebuchi

#34/102 – Machoke

Machoke – 80 HP – Fighting

Superpower Pokémon. Length: 4′ 11”, Weight: 155 lbs.

Attack 1: [FFC] Karate Chop (50-)
Does 50 damage minus 10 damage for each damage counter on Machoke.

Attack 2: [FFCC] Karate Chop (60)
Machoke does 20 damage to itself.

Weakness: Psychic – Resistance: None – Retreat Cost: 3

Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions. LV. 40 #67

Illus. Ken Sugimori

#35/102 – Magikarp

Magikarp – 30 HP – Water

Fish Pokémon. Length: 2′ 11”, Weight: 22 lbs.

Attack 1: [C] Tackle (10)

Attack 2: [W] Flail (10x)
Does 10 damage times the number of damage counters on Magikarp.

Weakness: Electric – Resistance: None – Retreat Cost: 1

In the distant past, it was stronger than its horribly weak descendants that exist today. LV. 8 #129

Illus. Mitsuhiro Arita

#36/102 – Magmar

Magmar – 50 HP – Fire

Spitfire Pokémon. Length: 4′ 3”, Weight: 98 lbs.

Attack 1: [FF] Fire Punch (30)

Attack 2: [FFC] Flamethrower (50)
Discard 1 Fire Energy card attached to Magmar in order to use this attack.

Weakness: Water – Resistance: None – Retreat Cost: 2

Its body always burns with an orange glow that enables it to hide perfectly among flames. LV. 24 #126

Illus. Ken Sugimori

#37/102 – Nidorino

Nidorino – 60 HP – Grass

Poison Pin Pokémon. Length: 2′ 11”, Weight: 43 lbs.

Attack 1: [GCC] Double Kick (30x)
Flip 2 coins. This attack does 30 damage times the number of heads.

Attack 2: [GGCC] Horn Drill (50)

Weakness: Psychic – Resistance: None – Retreat Cost: 1

An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom. LV. 25 #33

Illus. Mitsuhiro Arita

#38/102 – Poliwhirl

Poliwhirl – 60 HP – Water

Tadpole Pokémon. Length: 3′ 4”, Weight: 44 lbs.

Attack 1: [WW] Amnesia
Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.

Attack 2: [WWC] Doubleslap (30x)
Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Grass – Resistance: None – Retreat Cost: 1

Capable of living in or out of water. When out of water, it sweats to keep its body slimy. LV. 28 #61

Illus. Ken Sugimori

#39/102 – Porygon

Porygon – 30 HP – Colorless

Virtual Pokémon. Length: 2′ 7”, Weight: 80 lbs.

Attack 1: [C] Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.

Attack 2: [CC] Conversion 2
Change Porygon’s Resistance to a type of your choice other than Colorless.

Weakness: Fighting – Resistance: Psychic – Retreat Cost: 1

A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace. LV. 12 #137

Illus. Ken Sugimori

#40/102 – Raticate

Raticate – 60 HP – Colorless

Rat Pokémon. Length: 2′ 4”, Weight: 41 lbs.

Attack 1: [C] Bite (20)

Attack 2: [CC] Super Fang (?)
Does damage to the Defending Pokémon equal to half the Defending Pokémon’s remaining HP (rounded up to the nearest 10).

Weakness: Fighting – Resistance: Psychic – Retreat Cost: 1

It uses its whiskers to maintain its balance. It seems to slow down if they are cut off. LV. 41 #020

Illus. Ken Sugimori

#41/102 – Seel

Seel – 60 HP – Water

Sea Lion Pokémon. Length: 3′ 7”, Weight: 198 lbs.

Attack 1: [W] Headbutt (10)

Weakness: Electric – Resistance: None – Retreat Cost: 1

The protruding horn on its head is very hard. This horn is used for bashing through thick ice. LV. 12 #86

Illus. Ken Sugimori

#42/102 – Wartortle

Wartortle – 70 HP – Water

Turtle Pokémon. Length: 3′ 3”, Weight: 50 lbs.

Attack 1: [WC] Withdraw
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent’s next turn. (Any other effects of attacks still happen.)

Attack 2: [WCC] Bite (40)

Weakness: Electric – Resistance: None – Retreat Cost: 1

Often hides in water to stalk unwary prey. When swimming quickly, it moves its ears to maintain balance. LV. 22 #8

Illus. Ken Sugimori

#43/102 – Abra

Abra – 30 HP – Psychic

Psi Pokémon. Length: 2′ 11”, Weight: 43 lbs.

Attack 1: [P] Psyshock (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Psychic – Resistance: None – Retreat Cost: 0

Using its ability to read minds, it will identify impending danger and teleport to safety. LV. 10 #63

Illus. Mitsuhiro Arita

#44/102 – Bulbusaur

Bulbasaur – 40 HP – Grass

Seed Pokémon. Length: 2′ 4”, Weight: 15 lbs.

Attack 1: [GG] Leech Seed (20)
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.

Weakness: Fire – Resistance: None – Retreat Cost: 1

A strange seed was planted on its back at birth. Thus, a plant sprouted and now grows with this Pokémon. LV. 13 #1

Illus. Mitsuhiro Arita

#45/102 – Caterpie

Caterpie – 40 HP – Grass

Worm Pokémon. Length: 1′ 0”, Weight: 6 lbs.

Attack 1: [G] String Shot (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire – Resistance: None – Retreat Cost: 1

Its short feet are tipped with suction pods that enable it to tirelessly climb slopes and walls. LV. 13 #10

Illus. Ken Sugimori

#46/102 – Charmander

Charmander – 50 HP – Fire

Lizard Pokémon. Length: 2′ 0”, Weight: 19 lbs.

Attack 1: [F] Scratch (10)

Attack 2: [FC] Ember (30)
Discard 1 Fire Energy card attached to Charmander in order to use this attack.

Weakness: Water – Resistance: None – Retreat Cost: 1

Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail. LV. 10 #4

Illus. Mitsuhiro Arita

#47/102 – Diglett

Diglett – 30 HP – Fighting

Mole Pokémon. Length: 0′ 8”, Weight: 2 lbs.

Attack 1: [F] Dig (10)

Attack 2: [FF] Mud Slap (30)

Weakness: Grass – Resistance: Electric (-30) – Retreat Cost: 0

Lives about three feet underground, where it feeds on plant roots. It sometimes appears above ground. LV. 8 #50

Illus. Keiji Kinebuchi

#48/102 – Doduo

Doduo – 50 HP – Colorless

Twin Bird Pokémon. Length: 4′ 7”, Weight: 86 lbs.

Attack 1: [C] Fury Attack
Flip 2 coins. This attack does 10 damage times the number of heads.

Weakness: Lightning – Resistance: Fighting (-30) – Retreat Cost: 0

A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. LV. 10 #84

Illus. Mitsuhiro Arita

#49/102 – Drowzee

Drowzee – 50 HP – Psychic

Hypnosis Pokémon. Length: 3′ 3”, Weight: 71 lbs.

Attack 1: [C] Pound (10)

Attack 2: [PP] Confuse Ray (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic – Resistance: None – Retreat Cost: 1

Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating bad dreams. LV. 12 #96

Illus. Ken Sugimori

#50/102 – Gastly

Gastly – 30 HP – Psychic

Gas Pokémon. Length: 4′ 3”, Weight: 0.2 lbs.

Attack 1: [P] Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep.

Attack 2: [PC] Destiny Bond
Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent’s next turn, Knock Out that Pokémon.

Weakness: None – Resistance: Fighting – Retreat Cost: 0

Almost invisible, this gaseous Pokémon cloaks the target and puts it to sleep without notice. LV. 8 #92

Illus. Keiji Kinebuchi

#51/102 – Koffing

Koffing – 50 HP – Grass

Poison Gas Pokémon. Length: 2′ 0”, Weight: 2 lbs.

Attack 1: [GG] Foul Gas (10)
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.

Weakness: Psychic – Resistance: None – Retreat Cost: 1

Because it stores several kids of toxic gases in its body, it is prone to exploding without warning. LV. 13 #109

Illus. Mitsuhiro Arita

#52/102 – Machop

Machop – 50 HP – Fighting

Superpower Pokémon. Length: 2′ 7”, Weight: 43 lbs.

Attack 1: [F] Low Kick (20)

Weakness: Psychic – Resistance: None – Retreat Cost: 1

Loves to build its muscles. It trains in all styles of martial arts to become even stronger. LV. 20 #66

Illus. Mitsuhiro Arita

#53/102 – Magnemite

Magnemite – 40 HP – Electric

Magnet Pokémon. Length: 1′ 0”, Weight: 13 lbs.

Attack 1: [L] Thunder Wave (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack 2: [LC] Selfdestruct
Does 10 damage to each Pokémon on each player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 1

Uses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave. LV. 13 #81

Illus. Keiji Kinebuchi

#54/102 – Metapod

Metapod – 70 HP – Grass

Cocoon Pokémon. Length: 2′ 4”, Weight: 22 lbs.

Attack 1: [CC] Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during your opponent’s next turn. (Any other effects of attacks still happen.)

Attack 2: [GG] Stun Spore (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire – Resistance: None – Retreat Cost: 2

It is vunerable to attack because its shell is soft, exposing its weak and tender body. LV. 21 #11

Illus. Ken Sugimori

#55/102 – Nidoran

Nidoran – 40 HP – Grass

Poison Pin Pokémon. Length: 1′ 4”, Weight: 15 lbs.

Attack 1: [G] Horn Hazard (30)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Psychic – Resistance: None – Retreat Cost: 1

Stiffens its ears to sense danger. The larger, more powerful of its horns secretes venom. LV. 20 #32

Illus. Ken Sugimori

#56/102 – Onix

Onix – 90 HP – Fighting

Rock Snake Pokémon. Length: 28′ 10”, Weight: 463 lbs.

Attack 1: [F] Rock Throw (10)

Attack 2: [FF] Harden
During your opponent’s next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)

Weakness: Grass – Resistance: None – Retreat Cost: 3

As it grows, the stone portions of its body hardens to become similar to a diamond, though colored black.. LV. 12 #95

Illus. Ken Sugimori

#57/102 – Pidgey

Pidgey – 40 HP – Colorless

Tiny Bird Pokémon. Length: 1′ 0”, Weight: 4 lbs.

Attack 1: [CC] Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Weakness: Electric – Resistance: Fighting – Retreat Cost: 1

A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. LV. 8 #16

Illus. Ken Sugimori

#58/102 – Pikachu

Pikachu – 40 HP – Electric

Mouse Pokémon. Length: 1′ 4”, Weight: 13 lbs.

Attack 1: [C] Gnaw (10)

Attack 2: [EC] Thunder Jolt (30)
Flip a coin. If tails, Pikachu does 10 damage to itself.

Weakness: Fighting – Resistance: None – Retreat Cost: 1

When several of these Pokémon gather, their electricity can cause lightning storms. LV. 12 #25

Illus. Mitsuhiro Arita

Think the 1st Edition Shadowless is an expensive Pikachu? See where it stacks up among the most expensive Pikachu Pokémon cards!

#59/102 – Poliwag

Poliwag – 40 HP – Water

Tadpole Pokémon. Length: 2′ 0”, Weight: 27 lbs.

Attack 1: [W] Water Gun (10+)
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.

Weakness: Grass – Resistance: None – Retreat Cost: 1

Its newly grown legs prevent it from running. It appears to prefer swimming over trying to stand. LV. 13 #60

Illus. Ken Sugimori

#60/102 – Ponyta

Ponyta – 40 HP – Fire

Fire Horse Pokémon. Length: 3′ 3”, Weight: 66 lbs.

Attack 1: [CC] Smash Kick (20)

Attack 2: [FF] Flame Tail (30)

Weakness: Water – Resistance: None – Retreat Cost: 1

Its hooves are 10 times harder than diamonds. It can trample anything flat in moments. LV. 10 #77

Illus. Ken Sugimori

#61/102 – Rattata

Rattata – 30 HP – Colorless

Mouse Pokémon. Length: 1′ 8”, Weight: 7.7 lbs.

Attack 1: [C] Bite (20)

Weakness: Fighting – Resistance: Psychic – Retreat Cost: 0

Bites anything when it attacks. Small and very quick, it is a common sight in many places. LV. 9 #19

Illus. Mitsuhiro Arita

#62/102 – Sandshrew

Sandshrew – 40 HP – Fighting

Mouse Pokémon. Length: 2′ 0”, Weight: 26 lbs.

Attack 1: [F] Sand-attack (10)
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass – Resistance: Electric – Retreat Cost: 1

Burrows deep underground in arid locations far from water. It only emerges to hunt for food. LV. 12 #27

Illus. Ken Sugimori

#63/102 – Squirtle

Squirtle – 40 HP – Water

Tiny Turtle Pokémon. Length: 1′ 8”, Weight: 20 lbs.

Attack 1: [W] Bubble (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack 2: [WC] Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent’s next turn. (Any other effects of attacks still happen.)

Weakness: Electric – Resistance: None – Retreat Cost: 1

After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth. LV. 8 #7

Illus. Mitsuhiro Arita

#64/102 – Starmie

Starmie – 60 HP – Water

Mysterious Pokémon. Length: 3′ 7”, Weight: 176 lbs.

Attack 1: [WW] Recover

Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.

Attack 2: [WCC] Star Freeze (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Electric – Resistance: None – Retreat Cost: 1

Its central core glows with the seven colors of the rainbow. Some people value this core as a gem. LV. 28 #121

Illus. Keiji Kinebuchi

#65/102 – Staryu

Staryu – 40 HP – Water

Starshape Pokémon. Length: 2′ 7”, Weight: 76 lbs.

Attack 1: [W] Slap (20)

Weakness: Electric – Resistance: None – Retreat Cost: 1

An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle. LV. 15 #120

Illus. Keiji Kinebuchi

#66/102 – Tangela

Tangela – 50 HP – Grass

Vine Pokémon. Length: 3′ 3”, Weight: 77 lbs.

Attack 1: [GC] Bind (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack 2: [GGG] Poisonpowder (20)
The Defending Pokémon is now Poisoned.

Weakness: Fire – Resistance: None – Retreat Cost: 2

Its whole body is swathes with wide vines that are similar to seaweed. These vines shake as it walks. LV. 8 #114

Illus. Mitsuhiro Arita

#67/102 – Voltorb

Voltorb – 40 HP – Electric

Ball Pokémon. Length: 1′ 8”, Weight: 23 lbs.

Attack 1: [C] Tackle (10)

Weakness: Ground – Resistance: None – Retreat Cost: 1

Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people. LV. 10 #100

Illus. Keiji Kinebuchi

#68/102 – Vulpix

Vulpix – 50 HP – Fire

Fox Pokémon. Length: 2′ 0”, Weight: 22 lbs.

Attack 1: [FF] Confuse Ray (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Water – Resistance: None – Retreat Cost: 1

At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. LV. 11 #37

Illus. Ken Sugimori

#69/102 – Weedle

Weedle – 40 HP – Grass

Hairy Bug Pokémon. Length: 1′ 0”, Weight: 7 lbs.

Attack 1: [G] Poison Sting (10)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Fire – Resistance: None – Retreat Cost: 1

Often found in forests, eating leaves. It has a sharp, venomous stinger on its head. LV. 12 #13

Illus. Mitsuhiro Arita

Base Set Trainer + Energy Card List

For the base set Pokémon trainer and energy cards, the shadowless and 1st Edition are slightly different than the Pokémon. The main way to tell the difference between shadowless and Unlimited for Base Set Trainer and energy cards is the years at the bottom.

Shadowless trainer cards will have the year 1995, 96, 97, 98, 99, while Unlimited will not have a “99” year. The coloring is also slightly different, but that isn’t as surefire of a way to tell.

For 1st Edition Shadowless Trainer cards, the 1st Edition stamp will be along the bottom edge rather than on the center left like the Pokémon cards above. 1st Edition Shadowless Energy cards will have the 1st Edition stamp in the top right corner.

#70/102 – Clefairy Doll

Clefairy Doll – Trainer – 10 HP

Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn’t count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.

Illus. Keiji Kinebuchi

#71/102 – Computer Search

Computer Search – Trainer

Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.

Illus. Keiji Kinebuchi

#72/102 – Devolution Spray

Devolution Spray – Trainer

Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned or anything else that might be the result of an attack (just as if you had evolved it).

Illus. Keiji Kinebuchi

#73/102 – Imposter Professor Oak

Imposter Professor Oak – Trainer

Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.

Illus. Ken Sugimori

#74/102 – Item Finder

Item Finder – Trainer

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

Illus. Keiji Kinebuchi

#75/102 – Lass

Lass – Trainer

You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.

Illus. Ken Sugimori

#76/102 – Pokémon Breeder

Pokémon Breeder – Trainer

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.

Illus. Ken Sugimori

#77/102 – Pokémon Trader

Pokémon Trader – Trainer

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.

Illus. Ken Sugimori

#78/102 – Scoop Up

Scoop Up – Trainer

Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)

Illus. Keiji Kinebuchi

#79/102 – Super Energy Removal

Super Energy Removal – Trainer

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent’s Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

Illus. Keiji Kinebuchi

#80/102 – Defender

Defender – Trainer

Attach Defender to 1 of your Pokémon. At the end of your opponent’s next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

Illus. Keiji Kinebuchi

#81/102 – Energy Retrieval

Energy Retrieval – Trainer

Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.

Illus. Keiji Kinebuchi

#82/102 – Full Heal

Full Heal – Trainer

Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.

Illus. Keiji Kinebuchi

#83/102 – Maintenance

Maintenance – Trainer

Shuffle 2 of the other cards from your hand into your deck in order to draw a card.

Illus. Keiji Kinebuchi

#84/102 – PlusPower

PlusPower – Trainer

Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon’s attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.

Illus. Keiji Kinebuchi

#85/102 – Pokémon Center

Pokémon Center – Trainer

Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.

Illus. Keiji Kinebuchi

#86/102 – Pokémon Flute

Pokémon Flute – Trainer

Choose 1 Basic Pokémon card from your opponent’s discard pile and put it onto his or her Bench. (You can’t play Pokémon Flute if your opponent’s Bench is full.)

Illus. Keiji Kinebuchi

#87/102 – Pokédex

Pokédex – Trainer

Look at up to 5 cards from the top of your deck and rearrange them as you like.

Illus. Keiji Kinebuchi

#88/102 – Professor Oak

Professor Oak – Trainer

Discard your hand, then draw 7 cards.

Illus. Ken Sugimori

#89/102 – Revive

Revive – Trainer

Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can’t play Revive if your Bench is full.)

Illus. Keiji Kinebuchi

#90/102 – Super Potion

Super Potion – Trainer

Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.

Illus. Keiji Kinebuchi

#91/102 – Bill

Bill – Trainer

Draw 2 cards.

Illus. Ken Sugimori

#92/102 – Energy Removal

Energy Removal – Trainer

Choose 1 Energy card attached to 1 of your opponent’s Pokémon and discard it.

Illus. Keiji Kinebuchi

#93/102 – Gust of Wind

Gust of Wind – Trainer

Choose 1 of your opponent’s Benched Pokémon and switch it with his or her Active Pokémon.

Illus. Keiji Kinebuchi

#94/102 – Potion

Potion – Trainer

Remove up to 2 damage counters from 1 of your Pokémon.

Illus. Keiji Kinebuchi

#95/102 – Switch

Switch – Trainer

Switch 1 of your Benched Pokémon with your Active Pokémon.

Illus. Keiji Kinebuchi

#96/102 – Double Colorless Energy

#97/102 – Fighting Energy

#98/102 – Fire Energy

#99/102 – Grass Energy

#100/102 – Lightning Energy

#101/102 – Psychic Energy

#102/102 – Water Energy

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